1807433009, LALU ADITYA RAMDHANI (2024) VIRTUALMUSEUMFOREDUCATIONCULTURE. D4 thesis, Politeknik Negeri Jakarta.
skripsi BAB 1 & 5.pdf
Download (21MB)
BAB2 -4.pdf
Restricted to Hanya Civitas Akademika PNJ
Download (65MB)
jurnal pnj.pdf
Restricted to Hanya Staff Repositori
Download (1MB)
Abstrak
The presence of digital technology has brought about fundamental changes in the way we
learn and access knowledge. One of the prominent innovations resulting from the fusion of
technology and culture is the Virtual Museum. This research proposes and implements the
concept of "Virtual Museum for Education" which aims to expand accessibility, improve
visitor experience, and overcome obstacles such as geographical distance and entrance fees.
Through the use of virtual reality and interactive technology, the virtual museum is designed
to provide an engaging learning experience, allowing users to realistically explore the
museum's collections without having to leave the comfort of their home. This experience not
only expands the museum's reach, but also enriches visitors' interactions with cultural and
scientific artifacts.
In overcoming physical and financial constraints, this virtual museum presents an innovative
solution by providing free access without time limits and eliminating travel costs which are
sometimes an obstacle for educators and students. Thus, these virtual museums not only
stimulate interest in cultural and scientific heritage, but also strengthen inclusion in education
by expanding their accessibility.
User evaluation was carried out to assess the effectiveness of this virtual museum in
increasing understanding and interest in learning. The results showed a positive response
from various groups, with visitors expressing satisfaction with the immersive and innovative
learning experience provided by the virtual museum.
Thus, this research highlights the great potential of technology in increasing accessibility,
enriching experiences, and overcoming barriers in education through the implementation of
the Virtual Museum for Education.
Tipe Dokumen: | Thesis / Skripsi / Tugas Akhir (D4) |
---|---|
Subjek: | 000 - Komputer, Informasi dan Referensi Umum > 000 Ilmu komputer, ilmu pengetahuan dan sistem-sistem > 000 Ilmu komputer, informasi dan pekerjaan umum |
Bidang, Unit, atau Jurusan Yang Ditujukan: | Teknik Informatika dan Komputer > Teknik Multimedia Digital D4 |
User ID Pengunggah: | LALU ADITYA RAMDHANI |
Date Deposited: | 23 Sep 2024 07:52 |
Last Modified: | 23 Sep 2024 07:52 |
URI: | https://repository.pnj.ac.id/id/eprint/22732 |